Welcome to the future of education and design. Our curated selection Augmented Reality (AR) and Virtual Reality (VR) Hardware and software transforms the way you to learn, design and to interact. Make the invisible visible, the abstract tangible and the impossible simulated.
The complexity of anatomical structures or detailed machine designs requires a real spatial representation. Our 3D displays provide the clarity and depth necessary for critical decisions and training.
zSpace: Inspire2/Inspire2 Pro
Individual 3D learning: Students can rotate and disassemble complex models (e.g. human organs or motors) without a headset.
Kmax-K27d,K86d,M1
Group training: Detailed 3D representations of sequences for several participants at the same time.
Learning is action. These tools allow the Intuitive, physical interaction With the virtual world, essential for developing motor skills and testing product ergonomics.
Haply (haptic feedback devices): Inverse3, Inverse3X and Minverse
Tactile Training: Feeling the resistance of tissue during surgical simulation or torque in an assembly task.
Manus Data Glove Series
Ergonomics Analysis: Natural hand movements to verify the usability of virtual prototypes.
5DT Gloves (Data Gloves)
Intuitive Control: Intuitive interaction in VR for more immersive training and design review.
ART products (precise optical tracking)
Exact position determination: guarantee of millimeter accuracy in large simulation environments (e.g. calibration of tools or motion analysis).
The best hardware is useless without the right software. Our solutions ensure your existing 3D data Performant and error-free be transferred to the immersive environments.
Techviz, Virro
Real-time CAD transmission: transfer Large and complex 3D models without data conversion directly in VR/AR – Accelerates the design cycle drastically
Moreviz
Optimized performance: Make sure you have one Liquid, lag-free representation their applications, which is crucial for effective training.
accelvr
Quick creation of learning content: Plattformen zur effizienten Entwicklung von spezifischen VR-Schulungsszenarien.
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